Designing Games for Change

“Nothing lights up the brain like play.” — Stuart Brown

An illustration with two women cutting and crafting something

“Exploring conceptual spaces is critical to our success in life. Our brains have serious trouble grasping probability. Exploring a probability space is the only way to learn about it.” — Raph Koster

“Games give experiences meaning, they provide a set of boundaries within a ‘safe’ environment to explore, think and ‘try new things out.”— Karl Kapp

For Example: MAKING HEALTHY BEHAVIOR CHANGE FUN FOR YOUTH: GAMES FOR SBC

Image describes various aspects of game design for this project

For Example: “IS IT?”

“A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.”

— Jane McGonigal

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